Exploring a Learning Architecture for General Game Playing

被引:1
|
作者
Gunawan, Alvaro [1 ]
Ruan, Ji [1 ]
Thielscher, Michael [2 ]
Narayanan, Ajit [1 ]
机构
[1] Auckland Univ Technol, Auckland, New Zealand
[2] Univ New South Wales, Sydney, Australia
来源
AI 2020: ADVANCES IN ARTIFICIAL INTELLIGENCE | 2020年 / 12576卷
关键词
General Game Playing; Machine learning; Reinforcement learning; Neural networks; GO;
D O I
10.1007/978-3-030-64984-5_23
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
General Game Playing (GGP) is a platform for developing general Artificial Intelligence algorithms to play a large variety of games that are unknown to players in advance. This paper describes and analyses GGPZero, a learning architecture for GGP, inspired by the success of AlphaGo and AlphaZero. GGPZero takes as input a previously unknown game description and constructs a deep neural network to be trained using self-play together with Monte-Carlo Tree Search. The general architecture of GGPZero is similar to that of Goldwaser and Thielscher (2020) [4] with the main differences in the choice of the GGP reasoner and the neural network construction; furthermore, we explore additional experimental evaluation strategies. Our main contributions are: confirming the feasibility of deep reinforcement for GGP, analysing the impact of the type and depth of the underlying neural network, and investigating simulation vs. time limitations on training.
引用
收藏
页码:294 / 306
页数:13
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