A new approach to create textured urban models through genetic algorithms

被引:5
作者
Dolores Robles-Ortega, Maria [1 ]
Ortega, Lidia [1 ]
Feito, Francisco R. [1 ]
机构
[1] Univ Jaen, Dept Comp Sci, Jaen 23071, Spain
关键词
Texture mapping; 3D city modeling; 2D GIS; Genetic algorithm; Georeferenced database; Client-server architecture;
D O I
10.1016/j.ins.2013.03.053
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The automatic process for texturing 3D urban environments realistically is a challenging topic in Computer Graphics, especially when the model is generated from 20 GIS data from real sites. In order to achieve realistic scenes, buildings, urban furniture and street road-ways should be modeled automatically also considering the slope of steep streets. A texturing process by hand which takes into account all the urban elements of a city is an impracticable task, especially if quality results are required. In this paper we propose an automatic method for building texturization in entire urban models using a small set of images. The different features of lower and upper parts of buildings are considered by implementing two different genetic algorithms. Our method can be used in cities with both horizontal and steep streets because the street slope is processed by the algorithm. (C) 2013 Elsevier Inc. All rights reserved.
引用
收藏
页码:1 / 19
页数:19
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