A blended learning course for playfully teaching programming concepts to school teachers

被引:19
作者
Lazarinis, Fotis [1 ]
Karachristos, Christoforos V. [1 ]
Stavropoulos, Elias C. [1 ]
Verykios, Vassilios S. [1 ]
机构
[1] Hellen Open Univ, Patras, Greece
关键词
Computer science education; Computational thinking; Multimedia learning; Professional teacher development; Scratch; Blended learning; MOOC;
D O I
10.1007/s10639-018-9823-2
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this paper we report our experiences from a University outreach program with primary and secondary education teachers of various specialties. Our goal was to improve the coding abilities of teachers through Scratch activities. The participants can in turn teach their students, multiplying that way the benefitted population. To increase the participation and the completion percentage, the activities are designed as a course in Moodle realized in discrete runs with manageable groups, in a blended learning approach. The educational material was a combination of learning objects with specific objectives, video material and try-out activities. The course has been completed by 559 teachers from various Greek districts, mainly of regional areas, with a high completion rate of 65%. The participants found the experience highly satisfying, interesting and agreed that they had been supported effectively throughout the process. In the paper we describe the rational of our approach, the design and implementation phases of the project, the outcomes and the main findings of the evaluation of the user opinions.
引用
收藏
页码:1237 / 1249
页数:13
相关论文
共 21 条
  • [1] Al Sabbagh S., 2017, P 22 ACM ANN C INN T, P13
  • [2] Armoni M., 2017, ACM INROADS, V8, P30, DOI [10.1145/3148533, DOI 10.1145/3148533]
  • [3] Castro B., 2016, Proceedings of the 47th ACM Technical Symposium on Computing Science Education-SIGCSE '16, P558, DOI DOI 10.1145/2839509.2844643
  • [4] Playfully Coding: Embedding Computer Science Outreach in Schools
    Dee, Hannah
    Cufi, Xefi
    Milani, Alfredo
    Marian, Marius
    Poggioni, Valentina
    Aubreton, Olivier
    [J]. ITICSE'17: PROCEEDINGS OF THE 2017 ACM CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, 2017, : 176 - 181
  • [5] "Time is the bottleneck": a qualitative study exploring why learners drop out of MOOCs
    Eriksson, Thommy
    Adawi, Tom
    Stohr, Christian
    [J]. JOURNAL OF COMPUTING IN HIGHER EDUCATION, 2017, 29 (01) : 133 - 146
  • [6] Improving teaching and learning of computer programming through the use of the Second Life virtual world
    Esteves, Micaela
    Fonseca, Benjamim
    Morgado, Leonel
    Martins, Paulo
    [J]. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2011, 42 (04) : 624 - 637
  • [7] Gkontzis A. F., 2017, P 9 INT C OP DIST LE, P101
  • [8] Gkontzis A. F., 2017, P ONL OP FLEX HIGH E, P25
  • [9] Guo P.J., 2014, Proceedings of the first ACM conference on Learning@scale conference, P21, DOI [DOI 10.1145/2556325.2566247, 10.1145/2556325.2566247., 10.1145/2556325.2566247]
  • [10] Ho A., 2015, HARVARDX MITX 2 YEAR