Distributed Nash equilibrium seeking in networked graphical games

被引:42
|
作者
Salehisadaghiani, Farzad [1 ]
Pavel, Lacra [1 ]
机构
[1] Univ Toronto, Dept Elect & Comp Engn, Toronto, ON, Canada
基金
加拿大自然科学与工程研究理事会;
关键词
Distributed algorithms; Noncooperative games; Communication graph; Interference graph; OPTIMIZATION;
D O I
10.1016/j.automatica.2017.09.016
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper considers a gossip approach for finding a Nash equilibrium in networked games on graphs, where a player's cost function may be affected by the actions of any subset of players. An interference graph illustrates the partially-coupled cost functions, i.e., the asymmetric strategic interaction and information requirements. An algorithm is proposed whereby players make decisions based only on the estimates of their interfering players' actions. Given the interference graph (not necessarily complete), a communication graph is designed so that players exchange only their required information. When the interference graph is sparse, the algorithm can offer substantial savings in communication and computation. Almost sure convergence to a Nash equilibrium is proved for diminishing step sizes. The effect of the second largest eigenvalue of the expected communication matrix on the convergence rate is quantified. (C) 2017 Elsevier Ltd. All rights reserved.
引用
收藏
页码:17 / 24
页数:8
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