Why Tangibility Matters: A Design Case Study of At-Risk Children Learning to Read and Spell

被引:26
作者
Fan, Min [1 ]
Antle, Alissa N. [1 ]
Hoskyn, Maureen [2 ]
Neustaedter, Carman [1 ]
Cramer, Emily S. [1 ]
机构
[1] Simon Fraser Univ, Sch Interact Arts & Technol, 250-13450 102 Ave, Surrey, BC V3T 0A3, Canada
[2] Simon Fraser Univ, Ctr Res Early Child Hlth & Educ, 8888 Univ Dr, Burnaby, BC V5A 1S6, Canada
来源
PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17) | 2017年
关键词
Tangible user interfaces; dyslexia; children; embedded interaction; reading acquisition; mixed-methods; INSTRUCTION; DYSLEXIA; HAPTICS;
D O I
10.1145/3025453.3026048
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Tangibles may be effective for reading applications. Letters can be represented as 3D physical objects. Words are spatially organized collections of letters. We explore how tangibility impacts reading and spelling acquisition for young Anglophone children who have dyslexia. We describe our theory-based design rationale and present a mixedmethods case study of eight children using our PhonoBlocks system. All children made significant gains in reading and spelling on trained and untrained (new) words, and could apply all spelling rules a month later. We discuss the design features of our system that contributed to effective learning processes, resulting in successful learning outcomes: dynamic colour cues embedded in 3D letters, which can draw attention to how letter(s) position changes their sounds; and the form of 3D tangible letters, which can enforce correct letter orientation and enable epistemic strategies in letter organization that simplify spelling tasks. We conclude with design guidelines for tangible reading systems.
引用
收藏
页码:1805 / 1816
页数:12
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