Use of "serious health games" in health care: a review

被引:26
作者
Adams, Samantha A. [1 ]
机构
[1] Erasmus Univ, Inst Hlth Policy & Management, Rotterdam, Netherlands
来源
INFORMATION TECHNOLOGY IN HEALTH CARE: SOCIO-TECHNICAL APPROACHES 2010: FROM SAFE SYSTEMS TO PATIENT SAFETY | 2010年 / 157卷
关键词
Health promotion; patient education; consumer health; serious games; PROJECT;
D O I
10.3233/978-1-60750-569-3-160
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
This inter-disciplinary literature review examines current and potential uses of so-called "Serious Games" in health care. Based on a core body of 51 articles about Serious Games (12 pertaining specifically to health care), it briefly examines examples of use for training professionals, but focuses mostly on how games are used for patient treatment or education and how they can be used for disease prevention and health promotion. This article highlights considerations that must be made when designing and implementing Serious Games for these purposes.
引用
收藏
页码:160 / 166
页数:7
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