High Stakes: Children's Exposure to Gambling and Gambling Marketing Using Wearable Cameras

被引:22
作者
Smith, Moira [1 ]
Chambers, Tim [1 ]
Abbott, Max [2 ]
Signal, Louise [1 ]
机构
[1] Univ Otago, Dept Publ Hlth, Hlth Promot & Policy Res Unit, POB 7343, Wellington 6242, New Zealand
[2] Auckland Univ Technol, Fac Hlth & Environm Sci, 90 Akoranga Dr, Auckland 0627, New Zealand
关键词
Wearable cameras; Gambling; Gambling marketing; Children; CONSUMER SOCIALIZATION; ADOLESCENTS; YOUTH; LOTTERY; ADVERTISEMENTS; CONSUMPTION; ATTITUDES; HEALTH; IMPACT; GPS;
D O I
10.1007/s11469-019-00103-3
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Concerns continue to be raised about the 'normalising' influence of gambling and its marketing on children. This study sought to determine the nature and extent of children's everyday exposure to gambling and its marketing. New Zealand children (11-13 years;n = 167) wore wearable cameras, capturing images of their day every seven seconds for four days, June 2014-July 2015. Images (n = 380,000) were assessed for their exposure to gambling and its marketing. On average, children were exposed to gambling products or activities 0.6 (95% CI 0.4, 1.0) times/day and marketing 6.9 (95% CI 4.6, 10.3) times/day. Marketing exposures occurred most frequently in book stores (1.7 (95% CI 0.7, 4.0)/day), convenience stores (1.5 (95% CI 0.7, 3.0)/day), and supermarkets (1.4 (95% CI 0.8, 2.5)/day), via a shop front signage (3.3 (95% CI 1.9, 5.5)/day) and in-store marketing (1.9 (95% CI 1.3, 2.7)/day). The national lottery (4.7 (95% CI 3.2, 7.0)/day) and scratch cards (0.6 (95% CI 0.4, 0.9)/day) were most frequently promoted. Children were frequently exposed to gambling and its marketing, in the everyday places they go. Regulation of gambling and its marketing could contribute to the reduction of gambling-related harm, improving children's health, and well-being.
引用
收藏
页码:1025 / 1047
页数:23
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