Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums

被引:32
作者
Carrozzino, Marcello [1 ]
Colombo, Marianna [2 ]
Tecchia, Franco [1 ]
Evangelista, Chiara [1 ]
Bergamasco, Massimo [1 ]
机构
[1] Scuola Super Sant Anna, Perceptual Robot Lab, Inst Commun Informat & Percept Technol, Pisa, Italy
[2] Univ Pisa, Dept Filol Letteratura & Linguist, Pisa, Italy
来源
AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2018, PT II | 2018年 / 10851卷
基金
欧盟地平线“2020”;
关键词
Virtual Reality; Immersive technologies; Cultural heritage; Virtual humans; Avatar; Storytelling; CULTURAL-HERITAGE;
D O I
10.1007/978-3-319-95282-6_22
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual museums are becoming increasingly popular, especially thanks to the recent spread of low-cost immersive technologies enabling even small cultural realities to enrich their technology-based offer. The growing availability of computational power and high-quality visual elements enables the use of virtual characters in order to add depth to the virtual visit experience, up to nowadays often limited to the exploration of lifeless environments. This paper presents a pilot study aimed at investigating the positive effects that the use of avatars can provide to a virtual cultural experience, proposing a virtual museum with three different alternatives of storytelling, including one featuring virtual humans, and comparing the results in terms of engagement and understanding of the proposed content.
引用
收藏
页码:292 / 302
页数:11
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