Flying dreams stimulated by an immersive virtual reality task

被引:14
作者
Picard-Deland, Claudia [1 ,2 ]
Pastor, Maude [1 ]
Solomonova, Elizaveta [3 ]
Paquette, Tyna [1 ]
Nielsen, Tore [1 ,4 ]
机构
[1] CIUSSS NIM Hop Sacre Coeur Montreal, Dream & Nightmare Lab, Ctr Adv Res Sleep Med, 5400 Gouin Blvd West, Montreal, PQ H4J 1C5, Canada
[2] Univ Montreal, Dept Neurosci, Montreal, PQ, Canada
[3] McGill Univ, Dept Psychiat, Montreal, PQ, Canada
[4] Univ Montreal, Dept Psychiat & Addictol, Montreal, PQ, Canada
基金
加拿大健康研究院; 加拿大自然科学与工程研究理事会;
关键词
Dreaming; Flight simulation; Virtual reality; Gravity imagery; Sense of presence; Immersion; Lucid dreaming; Vection; VIDEO-GAME PLAY; SELF-MOTION; TYPICAL DREAMS; DELAYED INCORPORATIONS; LUCID DREAMS; VECTION; RECALL; SLEEP; ABSORPTION; INTERACTIVITY;
D O I
10.1016/j.concog.2020.102958
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Despite a high prevalence and broad interest in flying dreams, these exceptional experiences remain infrequent. Our study aimed to (1) induce flying dreams using a custom-built virtual reality (VR) flying task, (2) examine their phenomenological correlates and (3) investigate their relations to participant state and trait factors. 137 participants underwent VR-flying followed by a morning nap. They also completed home dream journals for 5 days before and 10 days after the VR exposure. VR-flying successfully increased the reporting of flying dreams during the laboratory nap and on the following morning compared to both baseline frequencies and a control cohort. Flying dreams were also changed qualitatively, exhibiting higher levels of Lucid-control and emotional intensity, after VR exposure. Factors such as prior dream-flying experiences and level of VR sensory immersion modulated flying dream induction. Findings are consistent with a new vection-based explanation of dream-flying and may facilitate development of dream flight-induction technologies.
引用
收藏
页数:29
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