Supporting Spatial Skill Learning with Gesture-Based Embodied Design

被引:0
|
作者
Chiu, Po-Tsung [1 ]
Wauck, Helen [1 ]
Xiao, Ziang [1 ]
Yao, Yuqi [1 ]
Fu, Wai-Tat [1 ]
机构
[1] Univ Illinois, Urbana, IL 61801 USA
关键词
Embodied Learning; Embodied Cognition; Gestural Interaction; Spatial Reasoning; STEM Education; Design Guidelines;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Prior research has shown that spatial abilities are crucial for SIEM achievement and attainment. The connection between the digital and physical worlds provided by embodied interaction has been shown to enhance performance and engagement in educational contexts. Spatial reasoning is a domain that lends itself naturally to embodied, physical interaction; however, there is little understanding of how embodied interaction could be incorporated into educational technology designed to train spatial reasoning skills. We propose several guidelines for gestural interaction design in spatial reasoning education games based on an empirical study with students at a local afterschool program using a custom-built computer game for training spatial skills. We present a series of gesture sets derived from an iterative design approach that are easy for children to acquire, show sufficient congruency to specific spatial operations, and enable robust recognition from the system. We also compared children's behaviors when playing the game with our gestural interface and a traditional mouse-based interface and found that children take more time but fewer steps to complete game levels when using gestures.
引用
收藏
页码:67 / 71
页数:5
相关论文
共 50 条
  • [1] A Gesture-based CAPTCHA Design Supporting Mobile Devices
    Jiang, Nan
    Dogan, Huseyin
    BRITISH HCI 2015, 2015, : 202 - 207
  • [2] Embodied Cognition and Gesture-based Learning ICALT2014: Closing Ceremony Invited Speech
    Chen, Nian-Shing
    Fang, Wei-Chieh
    2014 14TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2014, : 6 - 7
  • [3] A Gesture-based virtual geometric learning environment for improving spatial imagination ability
    Yang, Yang
    Pan, Zhigen
    Yao, Zhengwei
    REVIEWS OF ADHESION AND ADHESIVES, 2023, 11 (03): : 84 - 111
  • [4] Embodying gesture-based multimedia to improve learning
    Chang, Chun-Yen
    Chien, Yu-Ta
    Chiang, Cheng-Yu
    Lin, Ming-Chao
    Lai, Hsin-Chih
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2013, 44 (01) : E5 - E9
  • [5] UX Design of a Big Data Visualization Application Supporting Gesture-Based Interaction with a Large Display
    Ntoa, Stavroula
    Birliraki, Chryssi
    Drossis, Giannis
    Margetis, George
    Adami, Ilia
    Stephanidis, Constantine
    HUMAN INTERFACE AND THE MANAGEMENT OF INFORMATION: INFORMATION, KNOWLEDGE AND INTERACTION DESIGN, HCI INTERNATIONAL 2017, PT I, 2017, 10273 : 248 - 265
  • [6] Gesture-Based Extraction of Robot Skill Parameters for Intuitive Robot Programming
    Pedersen, Mikkel Rath
    Kruger, Volker
    JOURNAL OF INTELLIGENT & ROBOTIC SYSTEMS, 2015, 80 : S149 - S163
  • [7] Gesture-Based Extraction of Robot Skill Parameters for Intuitive Robot Programming
    Mikkel Rath Pedersen
    Volker Krüger
    Journal of Intelligent & Robotic Systems, 2015, 80 : 149 - 163
  • [8] Windows into spatial cognition: Mechanisms by which gesture-based instruction improve anatomy learning
    George, Asish
    Yohannan, Doris George
    ANATOMICAL SCIENCES EDUCATION, 2024, 17 (03) : 462 - 467
  • [9] The influence of Gesture-Based Learning System (GBLS) on Learning Outcomes
    Shakroum, Moamer
    Wong, Kok Wai
    Fung, Chun Che
    COMPUTERS & EDUCATION, 2018, 117 : 75 - 101
  • [10] Motion prediction in gesture-based collaborative design environments
    Chan, Addison
    Lau, Rynson W. H.
    Li, Lewis
    IEEE VIRTUAL REALITY 2006, PROCEEDINGS, 2006, : 73 - +