A study on eye-tracking-based Interface for VR/AR education platform

被引:11
|
作者
Joo, Hae-Jong [1 ]
Jeong, Hwa-Young [2 ]
机构
[1] Dongguk Univ, Dept Comp Sci & Engn, Seoul, South Korea
[2] Kyung Hee Univ, Humanitas Coll, Seoul, South Korea
关键词
Virtual reality; Augmented reality; VR; AR education; AR user Interface; Eye tracking; SYSTEM; VR; PROTOTYPE; AR;
D O I
10.1007/s11042-019-08327-0
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In recent years, a platform providing a Visual Programming development environment capable of 3D editing and interaction editing in an In-VR environment to quickly prototype VR/AR contents for education of VR and AR for general users and children. In the past, VR contents were mostly viewed by users. However, thanks to the rapid development of recent computing technologies, VR contents interacting with users have emerged as a device capable of tracking user behavior in a small size It was able to appear. In addition, because VR is extended to AR and MR, it can be used in all three virtual environments and requires efficient user interface (UI). In this paper, we propose UI based on eye tracking. Eye-tracking-based UI not only reduces the amount of time the user directly manipulates the controller, but also dramatically lowers the time spent on simple operations, while reducing the need for a dedicated controller by allowing multiple types of controllers to be used in combination.
引用
收藏
页码:16719 / 16730
页数:12
相关论文
共 50 条
  • [1] A study on eye-tracking-based Interface for VR/AR education platform
    Hae-Jong Joo
    Hwa-Young Jeong
    Multimedia Tools and Applications, 2020, 79 : 16719 - 16730
  • [2] Eye Tracking in VR: A Case Study of "Missing"
    Sengun, Sercan
    SERIOUS GAMES, JCSG 2024, 2025, 15259 : 408 - 413
  • [3] Eye-tracking-based smart home controller
    Wang P.
    Chen Y.-Y.
    Shao M.-L.
    Liu B.
    Zhang W.-C.
    Wang, Peng, 1600, Editorial Department of Electric Machines and Control (24): : 151 - 160
  • [4] Prospective on Eye-Tracking-based Studies in Immersive Virtual Reality
    Li, Fan
    Lee, Ching-Hung
    Feng, Shanshan
    Trappey, Amy
    Gilani, Fazal
    PROCEEDINGS OF THE 2021 IEEE 24TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN (CSCWD), 2021, : 861 - 866
  • [5] Eye-tracking-Based Quality Assessment for Image Interpolation
    Chen, Jinling
    Xu, Yiwen
    Wu, Ludi
    Liu, Yisang
    Zhao, Tiesong
    2018 IEEE INTERNATIONAL CONFERENCE ON VISUAL COMMUNICATIONS AND IMAGE PROCESSING (IEEE VCIP), 2018,
  • [6] Eye-Tracking-Based Analysis of Situational Awareness of Nurses
    Sugimoto, Masahiro
    Tomita, Atsumi
    Oyamada, Michiko
    Sato, Mitsue
    HEALTHCARE, 2022, 10 (11)
  • [7] A benchmarking framework for eye-tracking-based vigilance prediction of vessel traffic controllers
    Li, Zhimin
    Li, Ruilin
    Yuan, Liqiang
    Cui, Jian
    Li, Fan
    ENGINEERING APPLICATIONS OF ARTIFICIAL INTELLIGENCE, 2024, 129
  • [8] A Near-Eye DVS -Based End -to -End Eye Tracking Processor for AR/VR Applications
    Tan, Shihang
    Huang, Jiayu
    Yan, Quanshu
    Zheng, Lirong
    Zou, Zhuo
    2024 IEEE INTERNATIONAL SYMPOSIUM ON CIRCUITS AND SYSTEMS, ISCAS 2024, 2024,
  • [9] An Eye-Tracking-Based Investigation on the Principle of Closure in Logo Design
    Tseng, Han-Yi
    Chuang, Hsien-Chih
    JOURNAL OF EYE MOVEMENT RESEARCH, 2024, 17 (04):
  • [10] TOWARDS EYE-TRACKING-BASED TECHNOLOGY ON SIGHT INTERPRETATION PERFORMANCE IMPROVEMENT
    Wang, Xiaowei
    Guo, Liang
    Yuan, Zhongzheng
    Tamura, Shinichi
    JOURNAL OF MECHANICS IN MEDICINE AND BIOLOGY, 2022, 22 (09)