Attentional advantages in video-game experts are not related to perceptual tendencies

被引:17
作者
Wong, Nicole H. L. [1 ]
Chang, Dorita H. F. [1 ]
机构
[1] Univ Hong Kong, Dept Psychol, Hong Kong, Hong Kong, Peoples R China
来源
SCIENTIFIC REPORTS | 2018年 / 8卷
关键词
MULTIPLE-OBJECT TRACKING; INDIVIDUAL-DIFFERENCES; GENDER-DIFFERENCES; VISUAL-ATTENTION; SEX-DIFFERENCES; BLINK; EXPERIENCE; PRECEDENCE; FOREST; SKILLS;
D O I
10.1038/s41598-018-23819-z
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Previous studies have suggested that extensive action video gaming may enhance perceptual and attentional capacities. Here, we probed whether attentional differences between video-game experts and non-experts hold when attention is selectively directed at global or local structures. We measured performance on a modified attentional-blink task using hierarchically structured stimuli that consisted of global and local elements. Stimuli carried congruent or incongruent information. In two experiments, we asked observers to direct their attention globally (Experiment 1) or locally (Experiment 2). In each RSVP trial, observers were asked to identify the identity of an initial target (T1), and detect the presence or absence of a second target (T2). Experts showed a markedly attenuated attentional blink, as quantified by higher T2 detection sensitivity, relative to non-experts, in both global and local tasks. Notably, experts and non-experts were comparably affected by stimulus congruency. We speculate that the observed visuo-attentional advantage is unlikely to be related to mere differences perceptual tendencies (i.e., greater global precedence), which has been previously associated with diminished attentional blink.
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页数:9
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