The Role of Convexity for Solving Some Shortest Path Problems in Plane without Triangulation

被引:0
作者
Phan Thanh An [1 ]
Nguyen Ngoc Hai [1 ]
Tran Van Hoai [1 ]
机构
[1] Inst Super Tecn, CEMAT, P-1049001 Lisbon, Portugal
来源
INTERNATIONAL CONFERENCE ON MATHEMATICAL SCIENCES AND STATISTICS 2013 (ICMSS2013) | 2013年 / 1557卷
关键词
Approximate algorithm; convex hull algorithm; extreme point; Euclidean shortest path; exact algorithm; geometrical computing;
D O I
10.1063/1.4823881
中图分类号
O29 [应用数学];
学科分类号
070104 ;
摘要
Solving shortest path problems inside simple polygons is a very classical problem in motion planning. To date, it has usually relied on triangulation of the polygons. The question: "Can one devise a simple O(n) time algorithm for computing the shortest path between two points in a simple polygon (with n vertices), without resorting to a (complicated) linear-time triangulation algorithm?" raised by J. S. B. Mitchell in Handbook of Computational Geometry (J. Sack and J. Urrutia, eds., Elsevier Science B. V., 2000), is still open. The aim of this paper is to show that convexity contributes to the design of efficient algorithms for solving some versions of shortest path problems (namely, computing the convex hull of a finite set of points and convex rope on rays in 2D, computing approximate shortest path between two points inside a simple polygon) without triangulation on the entire polygons. New algorithms are implemented in C and numerical examples are presented.
引用
收藏
页码:89 / 93
页数:5
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