VISUAL REALISM AND PRESENCE IN A VIRTUAL REALITY GAME

被引:0
|
作者
Hvass, Jonatan [1 ]
Larsen, Oliver [1 ]
Vendelbo, Kasper [1 ]
Nilsson, Niels [1 ]
Nordahl, Rolf [1 ]
Serafin, Stefania [1 ]
机构
[1] Aalborg Univ, Copenhagen, Denmark
来源
2017 3DTV CONFERENCE: THE TRUE VISION - CAPTURE, TRANSMISSION AND DISPLAY OF 3D VIDEO (3DTV-CON) | 2017年
关键词
Virtual reality; games; presence; realism; ENVIRONMENTS;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Virtual Reality (VR) has finally entered the homes of consumers, and a large number of the available applications are games. This paper presents a between-subjects study (n=50) exploring if visual realism (polygon count and texture resolution) affects presence during a scenario involving gameplay, graphics, and controls that, contrary to much existing research, resemble commercially available VR games. The results suggest that participants exposed to a higher degree of visual realism experienced a stronger sensation of presence, as assessed by means of self-reports, and physiological measures revealed that higher visual realism also was accompanied by stronger fear responses which may be indicative of stronger presence.
引用
收藏
页数:4
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