Deformable Objects Alive!

被引:46
作者
Coros, Stelian [1 ]
Martin, Sebastian [1 ]
Thomaszewski, Bernhard [1 ]
Schumacher, Christian [2 ]
Sumner, Robert [1 ]
Gross, Markus [1 ,2 ]
机构
[1] Disney Res Zurich, Zurich, Switzerland
[2] Swiss Fed Inst Technol, Zurich, Switzerland
来源
ACM TRANSACTIONS ON GRAPHICS | 2012年 / 31卷 / 04期
关键词
physically-based simulation; animation control;
D O I
10.1145/2185520.2185565
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We achieve this by dynamically adapting rest shapes in order to induce deformations that, together with environment interactions, result in purposeful and physically-plausible motions. Rest shape adaptation is a powerful concept and we show that by restricting shapes to suitable subspaces, it is possible to explicitly control the motion styles of deformable characters. Our formulation is general and can be combined with arbitrary elastic models and locomotion controllers. We demonstrate the efficiency of our method by animating curve, shell, and solid-based characters whose motion repertoires range from simple hopping to complex walking behaviors.
引用
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页数:9
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