Modeling, Analysis and Control of Networked Evolutionary Games

被引:275
|
作者
Cheng, Daizhan [1 ,2 ]
He, Fenghua [3 ]
Qi, Hongsheng [2 ]
Xu, Tingting [2 ]
机构
[1] Shandong Univ, Sch Control Sci & Engn, Jinan 250061, Peoples R China
[2] Chinese Acad Sci, Key Lab Syst & Control, Acad Math & Syst Sci, Beijing 100190, Peoples R China
[3] Harbin Inst Technol, Control & Simulat Ctr, Harbin 150080, Peoples R China
关键词
Controlled NEG; fundamental evolutionary equation (FEE); networked evolutionary game (NEG); STP; strategy profile dynamics (SPD); strategy updating rule; BOOLEAN NETWORKS; DYNAMICS; COOPERATION; CONTROLLABILITY; STRATEGY;
D O I
10.1109/TAC.2015.2404471
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Consider a networked evolutionary game (NEG). According to its strategy updating rule, a fundamental evolutionary equation (FEE) for each node is proposed, which is based on local information. Using FEEs, the network strategy profile dynamics (SPD) is expressed as a k-valued (deterministic or probabilistic) logical dynamic system. The SPD is then used to analyze the network dynamic behaviors, such as the fixed points, the cycles, and the basins of attractions, etc. Particularly, when the homogeneous networked games are considered, a necessary and sufficient condition is presented to verify when a stationary stable profile exists. Then the equivalence of two NEGs is investigated. Finally, after a rigorous definition of controlled NEGs, some control problems, including controllability, stabilization, and network consensus, are considered, and some verifiable conditions are presented. Examples with various games are presented to illustrate the theoretical results. The basic tool for this approach is the semi-tensor product (STP) of matrices, which is a generalization of the conventional matrix product.
引用
收藏
页码:2402 / 2415
页数:14
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