Robust turbulence simulation for particle-based fluids using the Rankine vortex model

被引:0
|
作者
Wang, Xiaokun [1 ,2 ]
Liu, Sinuo [1 ]
Ban, Xiaojuan [1 ]
Xu, Yanrui [1 ]
Zhou, Jing [1 ]
Kosinka, Jiri [2 ]
机构
[1] Univ Sci & Technol Beijing, Beijing Adv Innovat Ctr Mat Genome Engn, Beijing, Peoples R China
[2] Univ Groningen, Bernoulli Inst, Groningen, Netherlands
来源
2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020) | 2020年
基金
中国国家自然科学基金;
关键词
Computing methodologies; Computer graphics; Animation; Physical simulation;
D O I
10.1109/VRW50115.2020.00-96
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We propose a novel turbulence refinement method based on the Rankine vortex model for SPH (smoothed particle hydrodynamics) simulations. Surface details are enhanced by recovering the energy lost in the rotational degrees of freedom of SPH particles. The Rankine vortex model is used to convert the diffused and stretched angular kinetic energy of particles to the linear kinetic energy of their neighbours. Our model naturally prevents the positive feedback effect between the velocity and vorticity fields since the vortex model is designed to alter the velocity without introducing external sources. Experimental results show that our method can recover missing high-frequency details realistically and maintain convergence in both static and highly dynamic scenarios.
引用
收藏
页码:657 / 658
页数:2
相关论文
共 25 条
  • [1] Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels
    Yu, Jihun
    Turk, Greg
    ACM TRANSACTIONS ON GRAPHICS, 2013, 32 (01):
  • [2] VISUAL SIMULATION OF WATER CURRENTS USING A PARTICLE-BASED BEHAVIORAL-MODEL
    CHIBA, N
    SANAKANISHI, S
    YOKOYAMA, K
    OOTAWARA, I
    MURAOKA, K
    SAITO, N
    JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION, 1995, 6 (03): : 155 - 171
  • [3] Surface Turbulence for Particle-Based Liquid Simulations
    Mercier, Olivier
    Beauchemin, Cynthia
    Thuerey, Nils
    Kim, Theodore
    Nowrouzezahrai, Derek
    ACM TRANSACTIONS ON GRAPHICS, 2015, 34 (06):
  • [4] Multiple-scale Simulation Method for Liquid with Trapped Air under Particle-based Framework
    Liu, Sinuo
    Wang, Ben
    Ban, Xiaojuan
    2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020), 2020, : 842 - 850
  • [5] A particle-based method for granular flow simulation
    YuanZhang Chang
    Kai Bao
    Jian Zhu
    EnHua Wu
    Science China Information Sciences, 2012, 55 : 1062 - 1072
  • [6] A particle-based method for granular flow simulation
    CHANG YuanZhang 1
    2 State Key Laboratory of Computer Science
    3 Division of Mathematical and Computer Sciences & Engineering
    Science China(Information Sciences), 2012, 55 (05) : 1062 - 1072
  • [7] Elastic Simulation of Joints with Particle-Based Fluid
    Sung, Su-Kyung
    Han, Sang-Won
    Shin, Byeong-Seok
    APPLIED SCIENCES-BASEL, 2021, 11 (15):
  • [8] A particle-based method for granular flow simulation
    Chang YuanZhang
    Bao Kai
    Zhu Jian
    Wu EnHua
    SCIENCE CHINA-INFORMATION SCIENCES, 2012, 55 (05) : 1062 - 1072
  • [9] Isoline Tracking in Particle-Based Fluids Using Level-Set Learning Representation
    Kim, Jun Yeong
    Song, Chang Geun
    Lee, Jung
    Kim, Jong-Hyun
    Lee, Jong Wan
    Kim, Sun-Jeong
    APPLIED SCIENCES-BASEL, 2024, 14 (06):
  • [10] Unified spray, foam and air bubbles for particle-based fluids
    Ihmsen, Markus
    Akinci, Nadir
    Akinci, Gizem
    Teschner, Matthias
    VISUAL COMPUTER, 2012, 28 (6-8) : 669 - 677