ADAPTIVE STORYTELLING BASED ON MODEL-CHECKING APPROACHES

被引:0
作者
Rempulski, Nicolas [1 ]
Prigent, Armelle [1 ]
Estraillier, Pascal [1 ]
机构
[1] Univ La Rochelle, Comp Sci Lab L31, La Rochelle, France
来源
Proceedings of CGAMES'2008: 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games | 2008年
关键词
Interactive storytelling; adaptive methods; model-checking; formal models;
D O I
暂无
中图分类号
B84 [心理学]; C [社会科学总论]; Q98 [人类学];
学科分类号
03 ; 0303 ; 030303 ; 04 ; 0402 ;
摘要
In emergent narrative context the freedom of player is increased. He is free to create its own story with all events of entities in the game. In this case, the major risk is that it is not possible to control the player experience. He may lead to unexpected ending of the game, or go right through the end. In both cases its interest for gaming will decrease (because of its frustration with deadlock, or because the game is too easy). In oder to keep the player interested, he has to feel emotions. This means that the drama of story should be controlled during the game execution to guarantee the player emotion through the game (interactive drama). In this paper we propose an approach for driving narrative based on dynamic model checking of scenario during game execution. We have developed a multi-agent system architecture and a prototype called L3ILIfe.
引用
收藏
页码:126 / 132
页数:7
相关论文
共 7 条
[1]  
[Anonymous], 2002, THESIS CARNEGIE MELL
[2]  
Estraillier P., 2005, SCENARIO BUILDING BA
[3]  
Jenkins H., 2003, GAME DESIGN NARRATIV
[4]  
Magerko B., 2003, BUILDING INTERACTIVE
[5]  
SZILAS N, 1999, AAAI FALL S NARR INT, P150
[6]  
VEGA L, 2003, PETRI NET MODEL ANAL
[7]  
YOUNG RM, 2003, J GAME DEV