Reactive Alignment of Virtual and Physical Environments Using Redirected Walking

被引:0
作者
Thomas, Jerald [1 ]
Rosenberg, Evan Suma [1 ]
机构
[1] Univ Minnesota, Minneapolis, MN 55455 USA
来源
2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020) | 2020年
关键词
Human-centered computing; Human computer interaction (HCI); Interaction paradigms; Virtual reality;
D O I
10.1109/VRW50115.2020.0-205
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual reality applications may accomplish richer and more immersive experiences by incorporating physical interactions such as passive haptic feedback. These interactions require that the coordinate mapping between the physical and virtual environment remains fixed. However, a static relationship is not maintained by many common locomotion techniques, including redirected walking, resulting in a state of misalignment. In this work, we address this limitation by proposing a novel reactive algorithm that uses redirected walking techniques to transition the system from a misaligned state to an aligned state, thereby enabling the user to interact with the physical environment. Traditionally, redirected walking algorithms primarily optimize for avoiding collisions with the boundaries of the physical space, whereas the proposed method leverages redirection techniques to achieve a desired system configuration. Simulationbased experiments demonstrate an effective use of this strategy when combined with redirected walking using artificial potential functions. In the future, reactive environment alignment can enhance the interactivity of virtual reality applications and inform new research vectors that combine redirected walking and passive haptics.
引用
收藏
页码:317 / 323
页数:7
相关论文
共 28 条
[1]  
Azmandian M., 2018, THESIS U SO CALIFORN
[2]  
Azmandian M., 2015, ICAT EGVE, DOI DOI 10.2312/EGVE.20151315
[3]  
Azmandian M, 2017, P IEEE VIRT REAL ANN, P91, DOI 10.1109/VR.2017.7892235
[4]   Multi-User Redirected Walking and Resetting Using Artificial Potential Fields [J].
Bachmann, Eric R. ;
Hodgson, Eric ;
Hoffbauer, Cole ;
Messinger, Justin .
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2019, 25 (05) :2022-2031
[5]   Sensitivity to Rate of Change in Gains Applied by Redirected Walking [J].
Congdon, Ben J. ;
Steed, Anthony .
25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019), 2019,
[6]  
Grechkin T, 2015, P IEEE VIRT REAL ANN, P185, DOI 10.1109/VR.2015.7223357
[7]   Comparing Four Approaches to Generalized Redirected Walking: Simulation and Live User Data [J].
Hodgson, Eric ;
Bachmann, Eric .
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2013, 19 (04) :634-643
[8]   Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments [J].
Hoffman, HG .
IEEE 1998 VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM, PROCEEDINGS, 1998, :59-63
[9]  
Insko Brent Edward, 2001, Ph. D. Dissertation, DOI DOI 10.1051/MATECCONF/201929004006
[10]  
Jerald J, 2008, APGV 2008: PROCEEDINGS OF THE SYMPOSIUM ON APPLIED PERCEPTION IN GRAPHICS AND VISUALIZATION, P155