VR is on the Edge: How to Deliver 360° Videos in Mobile Networks

被引:142
作者
Mangiante, Simone [1 ]
Klas, Guenter [1 ]
Navon, Amit [2 ]
Zhuang GuanHua [3 ]
Ju Ran [3 ]
Silva, Marco Dias [1 ]
机构
[1] Vodafone Grp R&D, Newbury, Berks, England
[2] Huawei, Network Technol Lab, Netanya, Israel
[3] Huawei, Network Technol Lab, Nanjing, Jiangsu, Peoples R China
来源
VR/AR NETWORK '17: PROCEEDINGS OF THE 2017 WORKSHOP ON VIRTUAL REALITY AND AUGMENTED REALITY NETWORK | 2017年
关键词
360 degrees video delivery; Field of view; Mobile network; Edge computing;
D O I
10.1145/3097895.3097901
中图分类号
TB8 [摄影技术];
学科分类号
0804 ;
摘要
VR/AR is rapidly progressing towards enterprise and end customers with the promise of bringing immersive experience to numerous applications. Soon it will target smartphones from the cloud and 360 degrees video delivery will need unprecedented requirements for ultralow latency and ultra-high throughput to mobile networks. Latest developments in NFV and Mobile Edge Computing reveal already the potential to enable VR streaming in cellular networks and to pave the way towards 5G and next stages in VR technology. In this paperwe present a Field Of View (FOV) rendering solution at the edge of a mobile network, designed to optimize the bandwidth and latency required by VR 360 degrees video streaming. Preliminary test results show the immediate benefits in bandwidth saving this approach can provide and generate new directions for VR/AR network research.
引用
收藏
页码:30 / 35
页数:6
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