On study of virtual reality technology adopted in sports tourism projects in tourism spots

被引:0
作者
Ning, Xinhui [1 ]
Ha, Fujian [1 ]
Li, Yanbing [1 ]
机构
[1] Xinjiang Normal Univ, Phys Educ Acad, Urumqi 830054, Peoples R China
来源
PROCEEDINGS OF FIRST JOINT INTERNATIONAL PRE-OLYMPIC CONFERENCE OF SPORTS SCIENCE AND SPORTS ENGINEERING, VOL III: STATISTICS AND MANAGEMENT IN SPORTS | 2008年
关键词
technology of virtual reality; sports tourism; planning and publicity in tourism areas;
D O I
暂无
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
This paper chooses the Jockey Club as the basis of virtual reality environment, combining with the field visiting to certain tourism spots and trying to use the technology and method of establishing a virtual reality environment by using the lamination-producing software, 3 DS MAX 8.0, in order to study the interaction of simulated roles from different perspectives in virtual environment, which makes tourists be immersed in a virtual environment, achieve interoperability, and impressively participate in the sports competition projects in tourism areas. At the same time, through the way of combining with games, the planning and publicity of sports projects of tourism can be achieved. The users of the technology may have a deeper understanding of the tourism areas, so that the impact of sports tourism can be expanded. Based on these, the directions of sports tourism in the early stage can be done on tourists so as to reduce the insecure factors involving in sports tourism and finally save the cost of tourism publicity.
引用
收藏
页码:435 / 439
页数:5
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