Game Design for Covertly Combating Covid-19 Vaccination Hesitancy

被引:0
作者
Suciu, Sonia-Ruxandra [1 ]
Hlavacs, Helmut [1 ]
Harbord, Charly [2 ]
机构
[1] Univ Vienna, Entertainment Comp Res Grp, Vienna, Austria
[2] Abertay Univ, Sch Design & Informat, Games & Arts Res, Dundee, Scotland
来源
SERIOUS GAMES, JCSG 2022 | 2022年 / 13476卷
关键词
D O I
10.1007/978-3-031-15325-9_12
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Digital games have over the past few years have become increasingly important, particularly during Covid-19 lockdowns, not just as a way to spend free time but also in many more serious fields. One such area is healthcare, where applied games are increasingly utilized to educate individuals and encourage compliance with health measures, such as vaccination. This paper analyses several techniques for developing persuasive games that help change people's attitudes and therefore their behaviours, in this case focussed on Covid-19 vaccination. These techniques are based on a covert approach to persuasion to avoid triggering individuals' reactance and hence reaching a wider audience. Evaluation of the designed game shows promising results in terms of the impact of emotional engagement on attitudes toward vaccine uptake.
引用
收藏
页码:155 / 165
页数:11
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