Social Network Games Uncovered: Motivations and Their Attitudinal and Behavioral Outcomes

被引:67
作者
Lee, Jieun [1 ]
Lee, Mira [1 ]
Choi, In Hyok [1 ]
机构
[1] Chung Ang Univ, Sch Business Adm, Seoul 156756, South Korea
关键词
SELF-PRESENTATION; ONLINE; WEB; PREDICTORS;
D O I
10.1089/cyber.2012.0093
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
This study explores motivations for playing games on social network sites as well as attitudinal and behavioral outcomes of those motivations. A total of 324 college students in the United States participated in an online survey. Found were the six motivations for playing social network games (SNG): social interaction, self-presentation, fantasy/role playing, passing time/escapism, entertainment, and challenge/competition. Further, the findings demonstrated that different types of motivations influenced attitudes toward playing SNG and intentions to engage in different social network gaming activities differentially.
引用
收藏
页码:643 / 648
页数:6
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