Applications of Virtual Reality in Engineering and Product Design: Why, What, How, When and Where

被引:69
作者
Berni, Aurora [1 ]
Borgianni, Yuri [1 ]
机构
[1] Free Univ Bozen Bolzano, Fac Sci & Technol, I-39100 Bolzano, Italy
关键词
virtual reality; engineering design; product design; industrial design; virtual prototyping; 3D modelling; product evaluation; co-design; early design phases; technological development; PROTOTYPING SYSTEM; CONSUMER PRODUCTS; INTEGRATING VR; VERIFICATION; IMPLEMENTATION; COLLABORATION; TECHNOLOGIES; IMPROVEMENT; PERCEPTION; EXPERIENCE;
D O I
10.3390/electronics9071064
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The research on the use of virtual reality (VR) in the design domain has been conducted in a fragmentary way so far, and some misalignments have emerged among scholars. In particular, the actual support of VR in early design phases and the diffusion of practices involving VR in creative design stages are argued. In the present paper, we reviewed VR applications in design and categorized each of the collected 86 sources into multiple classes. These range from supported design functions to employed VR technologies and the use of systems complementing VR. The identified design functions include not only design activities traditionally supported by VR, such as 3D modelling, virtual prototyping, and product evaluation, but also co-design and design education beyond the early design phases. The possibility to support early design phases by means of VR is mirrored by the attention on products that involve an emotional dimension beyond functional aspects, which are particularly focused on in virtual assemblies and prototypes. Relevant matches between VR technologies and specific design functions have been individuated, although a clear separation between VR devices and supported design tasks cannot be claimed.
引用
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页码:1 / 29
页数:26
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