Video gaming and working memory: A large-scale cross-sectional correlative study

被引:42
作者
Waris, Otto [1 ]
Jaeggi, Susanne M. [2 ]
Seitz, Aaron R. [3 ]
Lehtonen, Minna [1 ,4 ]
Soveri, Anna [1 ,5 ]
Lukasik, Karolina M. [1 ]
Soderstrom, Ulrika [1 ]
Hoffing, Russell A. Cohen [3 ,6 ]
Laine, Matti [1 ,7 ]
机构
[1] Abo Akad Univ, Dept Psychol, Biskopsgatan 3, Turku 20500, Finland
[2] Univ Calif Irvine, Sch Educ, Irvine, CA USA
[3] Univ Calif Riverside, Dept Psychol, Riverside, CA 92521 USA
[4] Univ Oslo, Dept Linguist & Scandinavian Studies, Ctr Multilingualism Soc Lifespan, Oslo, Norway
[5] Univ Turku, Dept Clin Med, Turku, Finland
[6] US Army, Res Lab, Aberdeen Proving Ground, MD USA
[7] Univ Turku, Turku Brain & Mind Ctr, Turku, Finland
基金
芬兰科学院;
关键词
Video game; Working memory; Cognition; Playing time; Self-report; SHORT-TERM-MEMORY; COGNITIVE-ABILITIES; GAMES; PREDICTORS;
D O I
10.1016/j.chb.2019.03.005
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Studies have indicated that video gaming is positively associated with cognitive performance in select cognitive domains, but the magnitudes of these associations have been called into question, as they have frequently been based on extreme groups analyses that have compared video garners with non-garners. When including the whole range of participants, and not just extreme cases, these effects were observed to reduce markedly (Unsworth et al., 2015). To further study this issue, we compared the associations between video gaming and aspects of working memory (WM) performance in an extreme groups design to those of a design that includes the full range of participants in a large adult sample (n = 503). WM was measured with three composite scores (verbal WM, visuospatial WM, n-back). The extreme groups analyses showed that video garners performed better than non-garners on all three WM measures, while the whole sample analyses indicated weak positive associations between the time spent playing video games and visuospatial WM and n-back performance. Thus, study design modulated the effects, but two of the three associations between WM and video gaming were consistent across both analysis techniques. A separate study confirmed that our questionnaire-based estimate of gaming hours was reliable when compared with one-week diaries of videogame playing. While the present cross-sectional results preclude causal inferences, possible mechanisms of WM - videogame playing associations and future research directions are discussed. Overall, our results indicate that cognition - videogame playing relationships, albeit weak, are not solely due to recently discussed methodological artefacts concerning the particular analytical approach and survey reliability.
引用
收藏
页码:94 / 103
页数:10
相关论文
共 38 条
[1]   Video game training enhances cognitive control in older adults [J].
Anguera, J. A. ;
Boccanfuso, J. ;
Rintoul, J. L. ;
Al-Hashimi, O. ;
Faraji, F. ;
Janowich, J. ;
Kong, E. ;
Larraburo, Y. ;
Rolle, C. ;
Johnston, E. ;
Gazzaley, A. .
NATURE, 2013, 501 (7465) :97-+
[2]  
[Anonymous], 1998, THEORY PROBABILITY
[3]  
[Anonymous], 2015, Policy Insights Behav Brain Sci, DOI DOI 10.1177/2372732215601121
[4]  
[Anonymous], 2010, Pract. Assess. Res. Eval.
[5]  
[Anonymous], 2018, JASP
[6]   Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games [J].
Bavelier, Daphne ;
Green, C. Shawn ;
Pouget, Alexandre ;
Schrater, Paul .
ANNUAL REVIEW OF NEUROSCIENCE, VOL 35, 2012, 35 :391-416
[7]   Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills [J].
Bediou, Benoit ;
Adams, Deanne M. ;
Mayer, Richard E. ;
Tipton, Elizabeth ;
Green, C. Shawn ;
Bavelier, Daphne .
PSYCHOLOGICAL BULLETIN, 2018, 144 (01) :77-110
[8]   Do action video games improve perception and cognition? [J].
Boot, Walter R. ;
Blakely, Daniel P. ;
Simons, Daniel J. .
FRONTIERS IN PSYCHOLOGY, 2011, 2
[9]   Short-term memory, working memory, and executive functioning in preschoolers: Longitudinal predictors of mathematical achievement at age 7 years [J].
Bull, Rebecca ;
Espy, Kimberly Andrews ;
Wiebe, Sandra A. .
DEVELOPMENTAL NEUROPSYCHOLOGY, 2008, 33 (03) :205-228
[10]  
Christopher Gary, 2005, Cogn Neuropsychiatry, V10, P379, DOI 10.1080/13546800444000128