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Understanding Gaming Perceptions and Experiences in a Women's College Community
被引:12
|作者:
Shaer, Orit
[1
]
Westendorf, Lauren
[1
]
Knouf, Nicholas A.
[1
]
Pederson, Claudia
[2
]
机构:
[1] Wellesley Coll, Wellesley, MA 02181 USA
[2] Wichita State Univ, Wichita, KS USA
来源:
PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17)
|
2017年
关键词:
Feminism;
Gender;
Video Games;
GENDER;
D O I:
10.1145/3025453.3025623
中图分类号:
TP3 [计算技术、计算机技术];
学科分类号:
0812 ;
摘要:
Recent trends in gaming diversification have shown that women are both an increasingly significant pool of consumers and game producers, and regular victims of misogynistic harassment. Such observations stress the importance of investigating the complex relationships of women and gaming. In this paper, we draw upon perspectives from Feminist HCI to extend the current knowledge of issues in gaming that are specific to women. We present results from a mixed-methods study with 327 participants who are students and alumnae of a women's college. Our findings shed light on the complex relationships of women with games, with other gamers, and with gaming culture and industry. The results also indicate that in some cases gender-related negative experiences of gaming have lasting impact on the participation and self-confidence of young women. We conclude by discussing the implications of our findings for the design of games, game development education, and for the study of gaming.
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页码:1544 / 1557
页数:14
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