Virtual architecture: 3D representation in archeology - a new approach to the presentation of ancient architecture

被引:0
|
作者
Ferrandes, Ciro [1 ]
机构
[1] Seconda Univ Napoli Luigi Vanvitelli, Caserta, CE, Italy
关键词
3d; 3d archeology; Modeling; rendering;
D O I
暂无
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
Reconstruction based on studies, drawings, plans and literature credited along with a reworking scientific suitable to increase the three-dimensional realism. Especially the lighting simulation of light will be assisted by the latest technologies that embrace the techniques of photon mapping and Importons and Irradiance Particles from the latest discoveries in the field of simulation of materials using the calculation algorithm called BRDF (bidirectional reflectance distribution function) with regard to the reflections of the surfaces. The next step to the description of the project is the implementation of the work in an archaeological context plausible with extremely realistic by adding plants typical of the place and the climate of the place. Of high importance is the presence of objects, tools and all the tools accredited by written evidence that framed the environment giving a sense of lived and permeated the scenes of daily life. The software suggested for this type of analysis and creation are: Generic software of polygon modeling that supports the subdivision mesh (OpenSubdiv) uses advanced software technology from Pixar for modeling and animating subdivision surfaces on massively parallel CPU and GPU architectures. Generic software that is specialized in the simulation of the tissues, for example Marvelous Designer Generic software for modeling realistic vegetation, for example SpeedTrees, ideal for creating realistic foliage in architectural visualization projects, delivering fast procedural modeling and rendering of a vast range of highly detailed animated trees and plants. The complete three-dimensional model will be developed on two types of multimedia platforms, the first, light usable mainly on portable devices such as phones and tablets equipped with GPS, accelerometer and gyroscope. The second usable on professional platforms equipped with adequate hardware sector to ensure a more effective experience exploratory virtual archeology. Platforms suggested for this purpose are respectively Unity 3D and Unreal Engine.
引用
收藏
页码:1675 / 1679
页数:5
相关论文
共 50 条
  • [41] 3D MAPPING FOR NEEDS OF ARCHITECTURE
    Boyanova, Kremena
    Bandrova, Temenoujka
    4TH INTERNATIONAL CONFERENCE ON CARTOGRAPHY AND GIS, VOL. 1, 2012, : 201 - 210
  • [42] An architecture for digital 3D broadcasting
    Harman, P
    STEREOSCOPIC DISPLAYS AND VIRTUAL REALITY SYSTEMS VI, 1999, 3639 : 254 - 259
  • [43] 3D emotional agent architecture
    Ramos, FF
    Razo, L
    Martinez, AV
    Zúñiga, F
    Piza, HI
    INNOVATIVE INTERNET COMMUNITY SYSTEMS, 2006, 3908 : 181 - 194
  • [44] 3D Digitization in Architecture Curriculum
    Mateus, Luis
    Ferreira, Victor
    ECAADE 2013: COMPUTATION AND PERFORMANCE, VOL 2, 2013, : 445 - 452
  • [45] Architecture support for 3D obfuscation
    Gomathisankaran, M
    Tyagi, A
    IEEE TRANSACTIONS ON COMPUTERS, 2006, 55 (05) : 497 - 507
  • [46] Replication of the 3D architecture of tissues
    Perez-Castillejos, R.
    MATERIALS TODAY, 2010, 13 (1-2) : 32 - 41
  • [47] Mapping the 3D genome architecture
    Tavallaee, Ghazaleh
    Orouji, Elias
    COMPUTATIONAL AND STRUCTURAL BIOTECHNOLOGY JOURNAL, 2025, 27 : 89 - 101
  • [48] Ancient Chinese architecture 3D preservation by merging ground and aerial point clouds
    Gao, Xiang
    Shen, Shuhan
    Zhou, Yang
    Cui, Hainan
    Zhu, Lingjie
    Hu, Zhanyi
    ISPRS JOURNAL OF PHOTOGRAMMETRY AND REMOTE SENSING, 2018, 143 : 72 - 84
  • [49] A deep learning approach for predicting the architecture of 3D textile fabrics
    Koptelov, Anatoly
    Thompson, Adam
    Hallett, Stephen R.
    El Said, Bassam
    MATERIALS & DESIGN, 2024, 239
  • [50] A Novel Yield Improvement Approach for 3D Stacking Neuromorphic Architecture
    Nguyen, Ngo-Doanh
    Dang, Khanh N.
    2023 IEEE 16TH INTERNATIONAL SYMPOSIUM ON EMBEDDED MULTICORE/MANY-CORE SYSTEMS-ON-CHIP, MCSOC, 2023, : 392 - 398