Gamification and Serious Games in a Healthcare Informatics Context

被引:23
作者
De Croon, Robin [1 ]
Wildemeersch, Davina [2 ]
Wille, Joris [3 ]
Verbert, Katrien [1 ]
Vanden Abeele, Vero [4 ]
机构
[1] Katholieke Univ Leuven, Dept Comp Sci, Celestijnenlaan 200A, BE-3001 Leuven, Belgium
[2] Antwerp Univ Hosp, Dept Algol, Wilrijkstr 10, B-2650 Edegem, Belgium
[3] BeWell Innovat, Lievevrouwestr 10, BE-2520 Ranst, Belgium
[4] Katholieke Univ Leuven, Dept Comp Sci, Andreas Vesaliusstr 13, B-3000 Leuven, Belgium
来源
2018 IEEE INTERNATIONAL CONFERENCE ON HEALTHCARE INFORMATICS (ICHI) | 2018年
关键词
gamification; serious games; personalization; motivation; healthcare informatics; literature overview; VIDEO GAME; PRINCIPLES; MOTIVATION; TRACKING; OUTCOMES; DESIGN; TOOLS;
D O I
10.1109/ICHI.2018.00014
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The objective of this literature overview paper is to inform the healthcare informatics reader, who is new to gameful design, and introduce him or her into the domain of serious games and gamification for health. This paper aims to inspire readers by a lower level description of the opportunities offered by gameful design and apply it in the healthcare informatics domain. Furthermore, to ensure that gameful design apps are well implemented, designers and researchers of these technologies need to understand the mechanisms of gameful design and tailor gamification mechanics accordingly. Based on this literature overview, we propose design guidelines researchers can use to implement gameful design in their healthcare informatics projects.
引用
收藏
页码:53 / 63
页数:11
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