A new approach of developing games for motor rehabilitation using Microsoft Kinect

被引:1
作者
de Araujo, Francisco M. A. [1 ]
Viana Filho, Paulo Roberto F. [1 ]
Adad Filho, Jesus A. [1 ]
Fonseca Ferreira, Nuno M. [2 ]
Valente, Antonio [3 ]
Soares, Salviano F. S. P. [4 ]
机构
[1] Fed Inst Piaui, Teresina, Brazil
[2] Polytech Coimbra, ISEC Inst Engn Coimbra, INESC TEC Technol & Sci, Coimbra, Portugal
[3] Univ Tras Os Montes & Alto Douro, INESC TEC Technol & Sci, Vila Real, Portugal
[4] Univ Tras Os Montes & Alto Douro, IEETA UA, Vila Real, Portugal
来源
2019 IEEE 7TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH) | 2019年
关键词
rehabilitation; impairments; Kinect; exergame; disabilities;
D O I
10.1109/segah.2019.8882457
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Millions of people worldwide suffer from motor disabilities, which bring alongside many other related problems, such as self-esteem issues and their constant need for a carer. While there are treatments to reduce the impact of the impairment on the patient's life, they can be either very costly or be alternative methods that are not directly aimed at rehabilitation purposes, such as the usage of Kinect Adventures to make the patient perform favorable poses and stretching limbs to help the undergoing treatment. Even though a low-cost device, the Kinect can acquire valuable data and make the patient perform exercises. However, a more direct and targeted approach might achieve better results with a game aimed for them. To attend to the many forms and variations of motor impairments, a starting point may be necessary for the development of exergames that fulfill the needs of each patient and impairment. The result is a low-cost base project that can be easily used, created using only online free tools while giving the developer creative freedom and a properly aimed solution to the patients.
引用
收藏
页数:6
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