Collaborative Augmented Reality (AR) Mobile Phone Game for Co-located Players

被引:0
作者
Koceski, Saso
Koceska, Natasa
机构
来源
ICT INNOVATIONS 2011 | 2011年 / 150卷
关键词
Mobile Games; Augmented Reality; collaborative games; Human-Mobile Interaction;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Games have been an important activity among people for many years, but it has never been as interesting to explore as it is today. The main aim of our work is to investigate the influence of mobile phone games on collaboration and social interaction of physically co-located players, instead of focusing on the consequences of playing digital games that are antisocial in nature. Considering the performances of the contemporary converged mobile phones, we have developed and augmented reality (AR) TeamTwixT game for mobile phones. We have evaluated the system performances, user interface performances by adopting the Fitts' law and the usability of mobile phones for collaborative AR. The results have shown that, despite the small screen and limited input capabilities mobile phones and 3D AR technology can be used to naturally enhance collaboration of co-located players and increase their confidence in respect to other gaming conditions.
引用
收藏
页码:147 / 157
页数:11
相关论文
共 50 条
  • [31] ARGo: augmented reality-based mobile Go stone collision game
    Dohui Lee
    Sohyun Won
    Jiwon Kim
    Hyuk-Yoon Kwon
    Virtual Reality, 2024, 28
  • [32] DESIGN OF A MOBILE AUGMENTED REALITY GAME IN THE FRAMEWORK OF PROBLEM-BASED LEARNING
    Costa, M. C.
    Manso, A.
    Patricio, J. M.
    EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2019, : 8987 - 8995
  • [33] ARGo: augmented reality-based mobile Go stone collision game
    Lee, Dohui
    Won, Sohyun
    Kim, Jiwon
    Kwon, Hyuk-Yoon
    VIRTUAL REALITY, 2024, 28 (01)
  • [34] Exploring different technological platforms for supporting co-located collaborative games in the classroom
    Echeverria, Alejandro
    Amestica, Matias
    Gil, Francisca
    Nussbaum, Miguel
    Barrios, Enrique
    Leclerc, Sandra
    COMPUTERS IN HUMAN BEHAVIOR, 2012, 28 (04) : 1170 - 1177
  • [35] AR2Hockey:: A case study of collaborative augmented reality
    Ohshima, T
    Satoh, K
    Yamamoto, H
    Tamura, H
    IEEE 1998 VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM, PROCEEDINGS, 1998, : 268 - 275
  • [36] User interface management techniques for collaborative mobile augmented reality
    Höllerer, T
    Feiner, S
    Hallaway, D
    Bell, B
    Lanzagorta, M
    Brown, D
    Julier, S
    Baillot, Y
    Rosenblum, L
    COMPUTERS & GRAPHICS-UK, 2001, 25 (05): : 799 - 810
  • [37] Design Heuristics for Mobile Augmented Reality Game User Interfaces
    Aultman, Andrew
    Dowie, Spencer
    Hamid, Nelly Ann
    CHI 2018: EXTENDED ABSTRACTS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2018,
  • [38] Mobile AR in the Wild: Exploring an Augmented Reality Concept for a Nature Discovery Path and evaluating its Serious Game Elements
    Trefzger, Mathias
    Schlegel, Thomas
    PROCEEDINGS OF 2023 MENSCH UND COMPUTER, MUC 2023: Building Bridges, 2023, : 513 - 517
  • [39] AR Plants: Herbal Plant Mobile Application utilizing Augmented Reality
    Angeles, Jean M.
    Calanda, Fredilyn B.
    Bayon-on, Tony Vic V.
    Morco, Roselia C.
    Avestro, Junnel
    Corpuz, Mark Jade S.
    PROCEEDINGS OF THE 2017 INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND ARTIFICIAL INTELLIGENCE (CSAI 2017), 2017, : 43 - 48
  • [40] Augmented Reality Game for Brand Recognition and Recall AR for Brand Recognition and Recall
    Carlos, Arce-Lopera
    Rafael, Ospina
    Daniela, Victoria
    EXTENDED ABSTRACTS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'21), 2021,