The Psychology of Esports: A Systematic Literature Review

被引:192
作者
Banyai, Fanni [1 ,2 ]
Griffiths, Mark D. [3 ]
Kiraly, Orsolya [1 ]
Demetrovics, Zsolt [1 ]
机构
[1] Eotvos Lorand Univ, Inst Psychol, Izabella Utca 46, H-1064 Budapest, Hungary
[2] Eotvos Lorand Univ, Doctoral Sch Psychol, Budapest, Hungary
[3] Nottingham Trent Univ, Psychol Dept, Int Gaming Res Unit, Nottingham, England
基金
欧盟地平线“2020”;
关键词
Esport; Professional video gaming; Competitive video gaming; Gambling; Poker; Video games; Gaming motivations; VIDEO GAMES; STRUCTURAL CHARACTERISTICS; E-SPORTS; MOTIVATIONS; PLAY; GRATIFICATIONS; QUESTIONNAIRE; CONSUMPTION; IDENTITY; FIELD;
D O I
10.1007/s10899-018-9763-1
中图分类号
R194 [卫生标准、卫生检查、医药管理];
学科分类号
摘要
Recently, the skill involved in playing and mastering video games has led to the professionalization of the activity in the form of esports' (electronic sports). The aim of the present paper was to review the main topics of psychological interest about esports and then to examine the similarities of esports to professional and problem gambling. As a result of a systematic literature search, eight studies were identified that had investigated three topics: (1) the process of becoming an esport player, (2) the characteristics of esport players such as mental skills and motivations, and (3) the motivations of esport spectators. These findings draw attention to the new research field of professional video game playing and provides some preliminary insight into the psychology of esports players. The paper also examines the similarities between esport players and professional gamblers (and more specifically poker players). It is suggested that future research should focus on esport players' psychological vulnerability because some studies have begun to investigate the difference between problematic and professional gambling and this might provide insights into whether the playing of esports could also be potentially problematic for some players.
引用
收藏
页码:351 / 365
页数:15
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