Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis

被引:7
作者
Vandermaesen, Marijke [1 ]
De Weyer, Tom [1 ]
Feys, Peter [2 ]
Luyten, Kris [1 ]
Coninx, Karin [1 ]
机构
[1] Hasselt Univ tUL IMinds, Expertise Ctr Digital Media, Diepenbeek, Belgium
[2] Hasselt Univ, Fac Med & Life Sci, BIOMED Biomed Res Inst, REVAL Rehabil Res Inst, Diepenbeek, Belgium
来源
DIS 2016: PROCEEDINGS OF THE 2016 ACM CONFERENCE ON DESIGNING INTERACTIVE SYSTEMS | 2016年
关键词
Neurorehabilitation; occupational therapy; tangible objects; pervasive serious games; handgrip tasks; UPPER-LIMB; STROKE PATIENTS; THERAPY; REHABILITATION; RECOVERY; ARM;
D O I
10.1145/2901790.2901841
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We present Handly, an integrated upper-limb rehabilitation system for persons with a neurological disorder. Handly consists of tangibles for training four hand tasks with specific functional handgrips and a motivational game. These persons need intensive personalized therapy in order to sustain or enhance their abilities and aptitude in daily activities. Conventional approaches require intense support by a therapist or usage of expensive robots, both of which are not a sustainable model of training. Handly combines tangibles specifically designed for repetitive task-oriented motor skill training of typical daily activities with serious gaming, thus offering a comprehensive approach. A feedback mechanism guides the user and an accessible game environment stimulates individual training. We performed an initial evaluation of Handly with eight persons with Multiple Sclerosis. We show that a tangible virtual environment for intensive upper-limb rehabilitation is feasible and that this approach is highly appreciated by the patients.
引用
收藏
页码:924 / 935
页数:12
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