A shading model for image-based object rendering

被引:0
作者
Clua, EWG
Dreux, M
Feijó, B
机构
来源
XIV BRAZILIAN SYMPOSIUM ON COMPUTER GRAPHICS AND IMAGE PROCESSING, PROCEEDINGS | 2001年
关键词
virtual environments; textures; image based rendering;
D O I
10.1109/SIBGRAPI.2001.963048
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In order to obtain models of complex virtual environments, there are many solutions that make use of image-based rendering techniques. When using a set of images to represent an element in space as a billboard, there are some problems related with the shading calculations, once these elements are just planes in space. This article presents a new approach for shading objects represented by images, which divides the problem into two parts: the shading maps generation for an object with specific set of lights in the environment and real-time shading simulation for a specific observer point of view and object location.
引用
收藏
页码:138 / 145
页数:4
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