The Effect of Avatar Model in Stepping Off a Ledge in an Immersive Virtual Environment

被引:17
作者
Bodenheimer, Bobby [1 ]
Fu, Qiang [1 ]
机构
[1] Vanderbilt Univ, Elect Engr & Comp Sci, 221 Kirkland Hall, Nashville, TN 37235 USA
来源
SAP 2015: ACM SIGGRAPH SYMPOSIUM ON APPLIED PERCEPTION | 2016年
关键词
Virtual reality (VR); virtual avatar; head-mounted displays; virtual environments; BODY;
D O I
10.1145/2804408.2804426
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Animated digital self-representations of the user in an immersive virtual environment, a self-avatar, have been shown to aid in perceptual judgments in the virtual environment and to provide critical information for people deciding what actions they can and cannot take. In this paper we explore whether the form of the self-avatar is important in providing this information. In particular, we vary the form of a self-avatar between having no self-avatar, a simple line-based skeleton avatar, or a full-body, gender-matched self-avatar and examine whether the form of the self-avatar affects peoples judgments in whether they could or could not step off of a virtual ledge. Our results replicate prior work that shows that having a self-avatar provides critical information for this judgment, but finds no difference in the form of the self-avatar having an effect on the judgment.
引用
收藏
页码:115 / 118
页数:4
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