Development and Validation of the Reasons to Exergame (RTEX) Scale in Young Adults: Exploratory Factors Analysis

被引:4
作者
O'Loughlin, Erin [1 ,2 ,3 ]
Sabiston, Catherine M. [4 ]
Kakinami, Lisa [5 ,6 ]
McGrath, Jennifer J. [6 ,7 ]
Consalvo, Mia [5 ]
O'Loughlin, Jennifer L. [2 ]
Barnett, Tracie A. [5 ,8 ,9 ]
机构
[1] Concordia Univ, Ctr Rech CHUM, 850 Rue St Denis,Bur S02-370, Montreal, PQ H2X 0A9, Canada
[2] Univ Montreal, Dept Social & Prevent Med, Montreal, PQ, Canada
[3] Concordia Univ, Individualized Program Dept, Montreal, PQ, Canada
[4] Univ Toronto, Fac Kinesiol & Phys Educ, Div Neurosurg, Toronto, ON, Canada
[5] McGill Univ, Dept Family Med, Montreal, PQ, Canada
[6] Concordia Univ, PERFORM Ctr, Montreal, PQ, Canada
[7] Concordia Univ, Psychol Dept, Montreal, PQ, Canada
[8] Univ Montreal, St Justine Res Ctr, Montreal, PQ, Canada
[9] Inst Natl Rech Sci, Ctr Armand Frappier Sante Biotechnol, Epidemiol & Biostat Unit, Laval, PQ, Canada
来源
JMIR SERIOUS GAMES | 2020年 / 8卷 / 02期
关键词
exergaming; youth; young adults; motivation; scale; PHYSICAL-ACTIVITY; ENERGY-EXPENDITURE; VIDEO GAMES; TIME SPENT; MOTIVATION; CHILDREN; WEIGHT; YOUTH; EXERCISE; ASSOCIATION;
D O I
10.2196/16261
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Exergaming is associated with positive health benefits; however, little is known about what motivates young people to exergame. Objective: This study aimed to develop a new Reasons to Exergame (RTEX) scale and describe its psychometric properties (Study 1) including test-retest reliability (Study 2). We also examined the test-retest reliability of self-report exergaming behavior measures (Study 2). Methods: We identified scale items in consultation with experts. In Study 1, we conducted an Exploratory Factor Analysis of RTEX and examined how the factors identified relate to exergaming frequency and intensity in a population-based sample of 272 young adults. In Study 2, we examined the test-retest reliability of RTEX factors and self-report measures of past-week exergaming frequency and intensity among 147 college students. Results: We identified four factors in RTEX: exergaming for fitness, exergaming for enjoyment, preferring exergaming over other gaming options, and choosing exergaming over competing interests (eg, sports). Test-retest reliability of RTEX factors (ICC 0.7-0.8) and self-report exergaming frequency (ICC 0.4-0.9) was adequate. Exergaming for fitness and enjoyment were positively associated with the frequency of exergaming with friends and family, and with exergaming intensity. Preferring exergaming over other gaming options and choosing exergaming over competing interests (eg, sports) were not related to exergaming behavior. Conclusions: RTEX is a psychometrically sound scale with four factors that measure reasons to exergame. Replication of these findings is needed in larger, more diverse samples.
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页数:12
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