Teaching Approach for the Development of Virtual Reality Videogames

被引:1
作者
Bonilla Carranza, David [1 ]
Perez Negron, Adriana Pena [1 ]
Contreras, Madeleine [2 ]
机构
[1] Univ Guadalajara CUCEI, Blvd Marcelino Garcia Barragan 1421, Guadalajara 44430, Jalisco, Mexico
[2] Univ Guadalajara, Sistema Univ Virtual, Av Enrique Diaz de Leon 782, Guadalajara 44190, Jalisco, Mexico
来源
TRENDS AND APPLICATIONS IN SOFTWARE ENGINEERING | 2020年 / 1071卷
关键词
Videogame development; Virtual environments simulation; Mobile devices; Project-based learning;
D O I
10.1007/978-3-030-33547-2_21
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This proposal was developed based on the simulation subject for undergraduate students of Computer Science Engineering, which objective is that the students obtain general knowledge and techniques to develop videogames based on virtual reality for mobile devices. The subject covers from the game conception to its final presentation in a functional product. Building on the teaching experience of this subject, it was observed that students found difficulties on relating different technical aspects to develop a project of this type. Therefore, looking to correct these deficiencies, this article describes a proposal based on Project-Based Learning (PBL) and videogames development method, linking material, tools, and creative knowledge to establish the teaching process for videogames. This approach considers creative, technical and practical components improving the students' learning experience. The students are required to present a final project to solve a social problem based on videogames, some of which are here presented.
引用
收藏
页码:276 / 288
页数:13
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