共 19 条
- [1] Acerenza N., 2009, 38 JAIIO S ARG ING S, P171
- [2] [Anonymous], 2015, SETTING STANDARD PRO
- [3] Cantero J.I., 2018, Contratexto, P79, DOI [10.26439/contratexto2018.n029.1816, DOI 10.26439/CONTRATEXTO2018.N029.1816]
- [4] Chamillard A. T., 2006, SIGCSE Bulletin, V38, P515, DOI 10.1145/1124706.1121502
- [5] Claypool K., 2005, SIGCSE Bulletin, V37, P123, DOI 10.1145/1151954.1067482
- [6] Cuenca D., 2018, LUCIERNAGA REV VIRTU, V10, P13, DOI 10.33571/revistaluciernaga.v10n19a1
- [7] Using Unity to Teach Game Development: When You've Never Written a Game [J]. ITICSE'15: PROCEEDINGS OF THE 2015 ACM CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, 2015, : 75 - 80
- [8] Guerrero Cuevas B., 2013, International Journal of Psychology and Psychological Therapy, V13, P163
- [9] Methodology to construct educational video games in software engineering [J]. 2016 FOURTH INTERNATIONAL CONFERENCE IN SOFTWARE ENGINEERING RESEARCH AND INNOVATION - CONISOFT 2016, 2016, : 110 - 114
- [10] Games as Software Similarities and Differences between the Implementation Projects [J]. COMPUTER SYSTEMS AND TECHNOLOGIES, COMPSYSTECH'16, 2016, : 33 - 40