Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant

被引:4
作者
Cano, Sandra [1 ]
Collazos, Cesar A. [2 ]
Florez Aristizabal, Leandro [2 ,3 ]
Gonzalez, Carina S. [4 ]
Moreira, Fernando [5 ,6 ]
机构
[1] Univ San Buenaventura, LIDIS Grp, Cali, Colombia
[2] Univ Cauca, IDIS Grp, Popayan, Colombia
[3] Inst Univ Antonio Jose Camacho, GRINTIC Grp, Cali, Colombia
[4] Univ Laguna, Santa Cruz De Tenerife, Spain
[5] Univ Portucalense, Portucalense Inst Legal Res IJP, Rua Dr Antonio Bernardino Almeida 541-619, P-4200072 Oporto, Portugal
[6] Univ Aveiro, IEETA, Aveiro, Portugal
来源
RECENT ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2 | 2017年 / 570卷
关键词
Assessing methods; User centered design; Children with cochlear implants; USABILITY;
D O I
10.1007/978-3-319-56538-5_86
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Information technology is transforming different areas, such as rehabilitation, in such a way that serious games are finding a use as an alternative in hearing therapies for children with cochlear implants, creating a motivating experience in children. As a result, the design of products for children depends on the skills they have to interact, because if they have a better experience they may have a better learning experience. Most existing methods of assessment are aimed at adults, although some have been adapted for children with special needs, including children with cochlear implants. This article presents a methodology that provides support for following the necessary guidelines and choosing techniques adapted to the characteristics of the child. The methodology has been applied in the cases of 12 children with cochlear implants, where different methods have been used to assess user experience.
引用
收藏
页码:861 / 871
页数:11
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