Animating Human Lower Limbs Using Contact-Invariant Optimization

被引:53
作者
Mordatch, Igor [1 ]
Wang, Jack M. [2 ,3 ]
Todorov, Emanuel [1 ]
Koltun, Vladlen [3 ]
机构
[1] Univ Washington, Seattle, WA 98195 USA
[2] Univ Hong Kong, Hong Kong, Hong Kong, Peoples R China
[3] Stanford Univ, Stanford, CA 94305 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2013年 / 32卷 / 06期
基金
美国国家科学基金会;
关键词
human motion; human simulation; optimization;
D O I
10.1145/2508363.2508365
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a trajectory optimization approach to animating human activities that are driven by the lower body. Our approach is based on contact-invariant optimization. We develop a simplified and generalized formulation of contact-invariant optimization that enables continuous optimization over contact timings. This formulation is applied to a fully physical humanoid model whose lower limbs are actuated by musculotendon units. Our approach does not rely on prior motion data or on task-specific controllers. Motion is synthesized from first principles, given only a detailed physical model of the body and spacetime constraints. We demonstrate the approach on a variety of activities, such as walking, running, jumping, and kicking. Our approach produces walking motions that quantitatively match ground-truth data, and predicts aspects of human gait initiation, incline walking, and locomotion in reduced gravity.
引用
收藏
页数:8
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