Expressive Reproduced Characters for Games

被引:1
|
作者
Cavalcante Vieira, Roberto Cesar [1 ]
Vidal, Creto Augusto [1 ]
Cavalcante-Neto, Joaquim Bento [1 ]
机构
[1] Univ Fed Ceara, Fortaleza, Ceara, Brazil
来源
2014 BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES 2014) | 2014年
关键词
Virtual Characters; Reproduction Simulation; Facial Expression;
D O I
10.1109/SBGAMES.2014.15
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual tridimensional creatures are active actors in many types of games. Some of these games require, in addition to quantity, the simulation of kinship and evolution, not only of human character models but also of different types of animals, toon models or other creatures. Some applications also require interactions between isolated populations with well-defined ethnic characteristics. The identification of similar traits between individuals of the same family is crucial to providing increased realism. The main difficulty in these situations is to generate models automatically, in real time, which are physically similar to a given population or family. Another desirable feature is the automatic generation of facial expressions as the character interacts with the environment. In those cases, the difficulty lies in finding a simple mesh adaptation system for different creatures with big differences in shape. In this work, the reproduction of diploid beings is mimicked to produce character models that inherit genetic characteristics from their ancestors, with the possibility to map all genes identifying the origin of each gene, and apply custom facial expressions. With this solution it is possible to create interactive evolution and life-simulation games, genetic educational applications, and many other possibilities.
引用
收藏
页码:210 / 219
页数:10
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