In Persuit of a 'Serious Games Mechanics' A Theoretical Framework to Analyse Relationships Between 'Game' and 'Pedagogical Aspects' of Serious Games

被引:32
作者
Suttie, Neil [1 ]
Louchart, Sandy [1 ]
Lim, Theodore [1 ]
Macvean, Andrew [1 ]
Westera, Wim [2 ]
Djaouti, Damien [3 ]
Brown, Damian [4 ]
机构
[1] Heriot Watt Univ, Edinburgh EH14 4AS, Midlothian, Scotland
[2] Open Univ, CELSTEC, Edinburgh EH14 4AS, Midlothian, Scotland
[3] Univ Paul Sabatier, Inst Rech Informat Toulouse, F-31062 Toulouse 9, France
[4] Serious Games Interact, Copenhagen N 2200, Denmark
来源
4TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES'12) | 2012年 / 15卷
关键词
Serious Games; Game Mechanics; pedagogy; design framework; mapping;
D O I
10.1016/j.procs.2012.10.091
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Essential for the development of effective Serious Games is the careful balance of education and play. It is necessary to develop a clear understanding of game mechanics (i.e. the tools of game-play) and how these relate to relevant educational strategies. In this paper, we raise conceptual questions regarding the nature of Serious Games and the relationship between game mechanics, pedagogy and the conceptual level at which they connect. In developing theoretical framework linking game mechanics and learning, we aim to ease the work of the Serious Game designers attempting to produce both fun and pedagogically effective Serious Games. (C) 2012 The Authors. Published by Elsevier B. V. Selection and/or peer-review under responsibility of the scientific programme committee of VS-Games 2012
引用
收藏
页码:314 / +
页数:2
相关论文
共 3 条
[1]  
[Anonymous], 2004, Patterns in Game Design
[2]  
Michael D., 2006, SERIOUS GAMES GAMES
[3]  
Sicart Miguel., 2008, The International Journal of Computer Games Research, V8