Gain-based Selection of Ambient Media Services in Pervasive Environments

被引:13
作者
Hossain, M. Anwar [1 ]
Atrey, Pradeep K. [2 ]
El Saddik, Abdulmotaleb [1 ]
机构
[1] Univ Ottawa, Multimedia Commun Res Lab, Ottawa, ON, Canada
[2] Univ Winnipeg, Winnipeg, MB R3B 2E9, Canada
关键词
gain; service selection; ambient media service; context; pervasive environments;
D O I
10.1007/s11036-008-0092-y
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Providing ambient media services in the pervasive environments is a challenging issue. This is due to the fact that users have different satisfaction level in using different media services in varying contexts. We address this issue by proposing a gain-based media service selection mechanism. Gain refers to the extent a media service is satisfying to a user in a particular context. In our proposed mechanism, the gain is dynamically computed by adopting a user-centered approach that includes user's context, profile, interaction history, and the reputation of a service. The dynamically computed gain is used in conjunction with the cost of using a service (e.g. media subscription and energy consumption cost) to derive our service selection mechanism. We adopt a combination of greedy and dynamic programming based solution to obtain a set of services that would maximize the user's overall gain in the ambient environment by minimizing the cost constraint. Experimental results demonstrate the potential of this approach.
引用
收藏
页码:599 / 613
页数:15
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