Real-Time Rendering of Teeth with No Preprocessing

被引:0
作者
larsen, Christian Thode [1 ]
Frisvad, Jeppe Revall [1 ]
Jensen, Peter Dahl Ejby [2 ]
Baerentzen, Jakob Andreas [1 ]
机构
[1] Tech Univ Denmark, DK-1060 Kbh K, Denmark
[2] 3Shape AS, DK-1060 Kbh K, Denmark
来源
ADVANCES IN VISUAL COMPUTING, ISVC 2012, PT II | 2012年 / 7432卷
关键词
LIGHT-SCATTERING;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We present a technique for real-time rendering of teeth with no need for computational or artistic preprocessing. Teeth constitute a translucent material consisting of several layers; a highly scattering material (dentine) beneath a semitransparent layer (enamel) with a transparent coating (saliva). In this study we examine how light interacts with this multilayered structure. In the past, rendering of teeth has mostly been done using image-based texturing or volumetric scans. We work with surface scans and have therefore developed a simple way of estimating layer thicknesses. We use scattering properties based on measurements reported in the optics literature, and we compare rendered results qualitatively to images of ceramic teeth created by denturists.
引用
收藏
页码:334 / 345
页数:12
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