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- [21] STAY ALIVE: A GAME-BASED LEARNING FOR DISASTER PREVENTION USING VIRTUAL REALITY 14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 7791 - 7795
- [23] Application of Virtual Reality in Computer Science Education: A Systemic Review Based on Bibliometric and Content Analysis Methods EDUCATION SCIENCES, 2021, 11 (03):
- [24] Using a Computer-Based Virtual Environment to Assess Social Cognition in Aging: An Exploratory Study of the REALSoCog Task FRONTIERS IN PSYCHOLOGY, 2022, 13
- [25] Virtual Reality for Transport Passengers: Using Perceptual Manipulation for Unbounded Motion-Based Experiences 16TH INTERNATIONAL ACM CONFERENCE ON AUTOMOTIVE USER INTERFACES AND INTERACTIVE VEHICULAR APPLICATIONS, AUTOMOTIVEUI 2024, 2024, : 281 - 283
- [26] Visual Blood, Visualisation of Blood Gas Analysis in Virtual Reality, Leads to More Correct Diagnoses: A Computer-Based, Multicentre, Simulation Study BIOENGINEERING-BASEL, 2023, 10 (03):