SOCIALLY-OPTIMAL DESIGN OF CROWDSOURCING PLATFORMS WITH REPUTATION UPDATE ERRORS

被引:0
作者
Xiao, Yuanzhang [1 ]
Zhang, Yu [1 ]
van der Schaar, Mihaela [1 ]
机构
[1] Univ Calif Los Angeles, Dept Elect Engn, Los Angeles, CA 90024 USA
来源
2013 IEEE INTERNATIONAL CONFERENCE ON ACOUSTICS, SPEECH AND SIGNAL PROCESSING (ICASSP) | 2013年
关键词
crowdsourcing; reputation; game theory; FOLK THEOREM; GAMES;
D O I
暂无
中图分类号
O42 [声学];
学科分类号
070206 ; 082403 ;
摘要
Crowdsourcing systems (e.g. Yahoo! Answers and Amazon Mechanical Turk) provide a platform for requesters, who have tasks to solve, to ask for help from workers. Vital to the proliferation of crowdsourcing systems is incentivizing the workers to exert high effort to provide high-quality services. Reputation mechanisms have been shown to work effectively as incentive schemes in crowdsourcing systems. A reputation agency updates the reputations of the workers based on the requesters' reports on the quality of the workers' services. A low-reputation worker is less likely to get served when it requests help, which provides incentives for the workers to obtain a high reputation by exerting high effort. However, reputation update errors are inevitable, because of either system errors such as loss of reports, or inaccurate reports, resulting from the difficulty in accurately assessing the quality of a worker's service. The reputation update error prevents existing reputation mechanisms from achieving the social optimum. In this paper, we propose a simple binary reputation mechanism, which has only two reputation labels ("good" and "bad"). To the best of our knowledge, our proposed reputation mechanism is the first that is proven to be able to achieve the social optimum even in the presence of reputation update errors. We provide design guidelines for socially-optimal binary reputation mechanisms.
引用
收藏
页码:5263 / 5267
页数:5
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