Development of a system based on 3D vision, interactive virtual environments, ergonometric signals and a humanoid for stroke rehabilitation

被引:54
作者
Ibarra Zannatha, Juan Manuel [1 ]
Malo Tamayo, Alejandro Justo [1 ]
Gomez Sanchez, Angel David [1 ]
Lavin Delgadoa, Jorge Enrique [1 ]
Rodriguez Cheu, Luis Eduardo [2 ]
Sierra Arevalo, Wilson Alexander [2 ]
机构
[1] CINVESTAV, Inst Politecn Nacl 2508, Dept Automat Control, Mexico City 07360, DF, Mexico
[2] Colombian Sch Engn Julio Garavito, Bogota, Colombia
关键词
Stroke rehabilitation; Interactive virtual environments; Humanoid robots; Ergonometric signals; INTRINSIC MOTIVATION;
D O I
10.1016/j.cmpb.2013.04.021
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper presents a stroke rehabilitation (SR) system for the upper limbs, developed as an interactive virtual environment (IVE) based on a commercial 3D vision system (a Microsoft Kinect), a humanoid robot (an Aldebaran's Nao), and devices producing ergonometric signals. In one environment, the rehabilitation routines, developed by specialists, are presented to the patient simultaneously by the humanoid and an avatar inside the IVE. The patient follows the rehabilitation task, while his avatar copies his gestures that are captured by the Kinect 3D vision system. The information of the patient movements, together with the signals obtained from the ergonometric measurement devices, is used also to supervise and to evaluate the rehabilitation progress. The IVE can also present an RGB image of the patient. In another environment, that uses the same base elements, four game routines - Touch the balls 1 and 2, Simon says, and Follow the point - are used for rehabilitation. These environments are designed to create a positive influence in the rehabilitation process, reduce costs, and engage the patient. (c) 2013 Elsevier Ireland Ltd. All rights reserved.
引用
收藏
页码:239 / 249
页数:11
相关论文
共 27 条
[1]  
Badesa F.J., 2011, 14 C ING EL CIE 2011
[2]  
Burke J. W., 2010, 2010 2nd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010), P75, DOI 10.1109/VS-GAMES.2010.21
[3]  
Carignan C, 2005, 2005 12TH INTERNATIONAL CONFERENCE ON ADVANCED ROBOTICS, P524
[4]  
Cisneros R., 2011, ANALISIS CINEMATICO
[5]   Response to upper-limb robotics and functional neuromuscular stimulation following stroke [J].
Daly, Janis J. ;
Hogan, Neville ;
Perepezko, Elizabeth M. ;
Krebs, Hermano I. ;
Rogers, Jean M. ;
Goyal, Kann S. ;
Dohring, Mark E. ;
Fredrickson, Eric ;
Nethery, Joan ;
Ruff, Robert L. .
JOURNAL OF REHABILITATION RESEARCH AND DEVELOPMENT, 2005, 42 (06) :723-736
[6]  
Decker J., 2009, Governor's School of Engineering and Technology Research Journal
[7]  
Frisoli A., APPL BIONICS BIOMECH, V6
[8]  
Gomez Sanchez A.D., 2012, P 14 COMROB PUEBL ME
[9]   A robotic system to train activities of daily living in a virtual environment [J].
Guidali, Marco ;
Duschau-Wicke, Alexander ;
Broggi, Simon ;
Klamroth-Marganska, Verena ;
Nef, Tobias ;
Riener, Robert .
MEDICAL & BIOLOGICAL ENGINEERING & COMPUTING, 2011, 49 (10) :1213-1223
[10]  
Ibarra J.M., 2011, 14 CONV ING EL CIE 2