Body Architectures Real time data visualization and responsive immersive environments

被引:0
作者
Diniz, Nancy [1 ]
Melendez, Frank [2 ]
Boonyapanachoti, Woraya [3 ]
Morales, Sebastian [4 ]
机构
[1] Univ Arts London, Cent St Martins, London, England
[2] CUNY City Coll, New York, NY USA
[3] Kabaq 3D Technol, New York, NY USA
[4] NYU, New York, NY 10003 USA
来源
ECAADE SIGRADI 2019: ARCHITECTURE IN THE AGE OF THE 4TH INDUSTRIAL REVOLUTION, VOL 2 | 2019年
关键词
Virtual Reality; Wearable Design; Physical Computing; Data Visualization; Immersive Environments; Responsive Architecture;
D O I
暂无
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
This project sets up a design framework that promotes augmenting the human body's interactions exploring methods for merging and blending the users of physical and virtual environments, through the design of wearable devices that are embedded with sensors and actuators. This allows for haptic and visual feedback through the use of data that reflects changes in the surrounding physical environment, and visualized in the immersive Virtual Reality (VR) environment. We consider the Body Architectures project to serve as mechanisms for augmenting the body in relation to the virtual architecture. These wearable devices serve to bring a hyper-awareness to our senses, as closed-loop cybernetic systems that utilize 'digitized' biometric and environmental data through the use of 3D scanning technologies and cloud point models, virtual reality visualization, sensing technologies, and actuation. The design of Body Architectures relies on hybrid design, transdisciplinary collaborations, to explore new possibilities for wearable body architectures that evolve human-machine-environment interactions, and create hyper awareness of the temporal, atmospheric qualities that make up our experience of space, as 'sensorial envelopes' (Lally 2014).
引用
收藏
页码:739 / 746
页数:8
相关论文
共 4 条
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    Gill, Lewis
    Lange, Eckart
    Morgan, Ed
    Romano, Daniela
    [J]. ENVIRONMENT AND PLANNING B-PLANNING & DESIGN, 2013, 40 (04) : 742 - 754
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