Computer games: implementation into teaching and learning

被引:13
作者
Ahmad, Ibrahim [1 ]
Jaafar, Azizah [2 ]
机构
[1] Univ Teknikal Malaysia, Fac Informat & Commun Technol, Malacca, Malaysia
[2] Univ Kebangsaan Malaysia, Fac Technol & Informat Sci, Bangi, Malaysia
来源
UNIVERSITI KEBANGSAAN MALAYSIA TEACHING AND LEARNING CONGRESS 2011, VOL I | 2012年 / 59卷
关键词
Computer games; games-based learning; games design;
D O I
10.1016/j.sbspro.2012.09.308
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
It is well known that a computer game other than video games is a current trend among the younger generation. Studies have shown that the use of computer games not only played by children as young as two years even up to adulthood. Integration and implementation of computer games into the classroom is also seen to help students learn with more fun and effective. The purpose of this paper is to discuss the principles of learning to be embedded in a computer game-based learning as well as aspects that can be considered when designing a computer game that will be used as the application of teaching and student learning. (C) 2011 Published by Elsevier Ltd. Selection and/or peer reviewed under responsibility of the UKM Teaching and Learning Congress 2011
引用
收藏
页码:515 / 519
页数:5
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