共 6 条
- [1] Beetlestone F, 2011, CREATIVE LEARNING
- [2] Daryanto, 2015, MEDIA PEMBELAJARAN
- [3] Egenfeldt-Nielsen S., 2004, On the Horizon, V12, P18, DOI 10.1108/10748120410540454
- [4] Application of computer games in the field of education [J]. ELECTRONIC LIBRARY, 2002, 20 (02) : 98 - 102
- [5] Keller J.M., 2016, Participatory Educational Research (PER), V3, P1, DOI [10.17275/per.16.06.3.2, DOI 10.17275/PER.16.06.3.2]
- [6] Mercer T. G., 2016, INT J SUSTAINABLE HI, V18, P359