The serious game: what educational benefits?

被引:64
作者
Mouaheb, Houda [1 ]
Fahli, Ahmed [2 ]
Moussetad, Mohammed [2 ]
Eljamali, Said [3 ]
机构
[1] LIRADE TIE ORDIPU, Fac Sci BenMsik, Casablanca 20700, Morocco
[2] LMI, Fac Sci BenMsik, Casablanca 20700, Morocco
[3] LIRADE TIE ORDIPU, Ctr Pedagogique Reg, Casablanca 20330, Morocco
来源
4TH WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) | 2012年 / 46卷
关键词
serious game; constructivist psychocognitive theories; intrinsic motivation; socio-cognitive conflicts; situated learning;
D O I
10.1016/j.sbspro.2012.06.465
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This work lies in the educational opportunities of a learning tool: the serious game. The serious game was investigated using an American example: Virtual University. We first highlight the main features of this media, namely that it can be used as: a teaching tool, a means of entertainment, and as a technology of information and communication. It aims for multiple learning objectives, it finds application in many areas and it targets all age groups. Then, we show that learning through the serious game has educational values that are based on learning concepts advocated by constructivist psycho-cognitive theories; it guarantees intrinsic motivation, generates cognitive conflicts and provides situated learning.
引用
收藏
页码:5502 / 5508
页数:7
相关论文
共 11 条
  • [1] Alvarez J, 2007, THESIS, V445, P6
  • [2] Amato E A, 2007, ENJEUX ET USAGES TIC
  • [3] Csikszentmihalyi M, 1990, TRADUIT ET ADAPTE DE, V18
  • [4] Eljsmali S, 2010, COLLOQUE INTERNATION
  • [5] An instructional design framework for authentic learning environments
    Herrington, J
    Oliver, R
    [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2000, 48 (03): : 23 - 48
  • [6] Jacquinot G, 1997, APPREENDRE AVEC
  • [7] Joshua S, 1993, INTRODUCTION A LA DI
  • [8] Laferriere T, 1996, REVUE DOCUMENTAIRE
  • [9] Lepper M.R, 1987, APTIUDE LEARNING AND
  • [10] Perret-Clermont A. N, 1976, ARCH PSYCHOL, V171, P135