A Game Theory-based Development Planning Approach for Weapon System-of-Systems

被引:0
|
作者
Xiong, Weitao [1 ]
Ge, Bingfeng [1 ]
Zhao, Qingsong [1 ]
Yang, Kewei [1 ]
机构
[1] Natl Univ Def Technol, Coll Informat Syst & Management, Changsha 410073, Hunan, Peoples R China
基金
中国国家自然科学基金;
关键词
weapons SoS; planning approach; game theory; network model; CEA; RESOURCE-ALLOCATION;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A development planning approach combining game theory and network model is proposed to address the strategy selection and evolution for weapons system-of-systems (WSoS) characterized by an iterative and competitive development process between countries. More specifically, the development planning framework, including game player, strategy definition, and constraints (e.g., time and money), is first described, in which combat network is constructed to present the structure and evolution of WSoS. Next, the selection process of development planning strategy is studied based on damage accumulation and mitigation related to WSoS confrontation. Then, a competitive coevolution algorithm (CEA), reflecting that WSoS evolves along with the strategy selection change, is designed to find the optimal development strategy. Last, an illustrative example is used to demonstrate the feasibility and validity of the proposed approach.
引用
收藏
页码:1286 / 1291
页数:6
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